Thursday, February 26, 2015

Star Trek Online, and some WIP shots

So I'm going to start this out with a blanket statement that I am not really a huge fan of the Star Trek TV shows.  I watched a lot of Next Generation and Deep Space Nine in my younger years, but I honestly attribute that to being a huge Sci Fi fan and not having anything else on TV at that time, and the fact that I was living on a military base overseas and AFN only had like 2 or 3 channels back then anyways.  That being said, I am actually a HUGE fan of Star Trek Online.

My brother and his friends have been playing this game for a while now, and I finally caved in and downloaded it.  It's a Freemium game from Perfect World Entertainment, who has a near perfect track record of being buy to win with online games.  This one isn't too different in that regard, but I like it enough that I am actually willing to over look that issue, for now at least.

You start the game by picking one of three allegiances, Federation, Klingon, or Romulan (who end up joining either the Feds or Klingons at level 10 anyways), and are quickly immersed in the two different aspects of the game: ground combat and space combat.  The ground combat is really nothing exciting, running fairly decent graphics but a physics engine that feels lack luster and clunky.  The space combat though is where I am invested in this game.

There has not been a huge amount of space combat games that I have liked in the last decade or so.  Eve is cool and all, but I like to physically control my ship while fighting others.  The Star Wars MMO has a realllllllly fun space PvP system, but I can't stand to play the game because it feels like you're getting punished severely for not giving them money.  The combat and ship building systems in Star Trek Online though have cured my itch.

You unlock larger classes of ships as you level in this game, which makes sense, and you also unlock different crew and bridge officers that help you in various ways as you complete missions.  You can equip what ever types of weapons you want on your ships, which all have different damage types like energy, plasma, etc, as well as each having different ranges and firing arcs.  This lets you build the ships to your play style, and gives you the option to play a high risk, high reward type of gaming by putting a bunch of strong, 45 degree - 90 degree firing arc weapons on your ship and hoping nothing gets stuck behind you.

Aside from all of that, I have actually managed to get some painting done as well.  Mostly just base painting and some layering with my airbrush, but check out what I have so far.  These are all work in progress shots, so hopefully I'll get some finished shots up soon as well.

My three Avenger Strike Fighters that I have to support my Mechanicum.

A closer shot showing the airbrush work I have done so far.  Needs a lot of detail still, but it's coming along nicely.

I am also working on some Night Lords models, probably not as a full army, but I loved the Sevetar and Curze models so much that I just had to buy them and get them painted.  Only have a few colors down at the moment, but I'm loving it so far.

Well, that's it for now.  As I get more done on the models I post more pictures.  Stay classy internet, and if any of you cool kids out there have video game suggestions, feel free to post them below and I'll check them out.

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